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    <title>Rafał Zacher</title>
    <link>https://e884cd3d.spotlight-a83.pages.dev</link>
    <description>Rafał Zacher: Full-stack Software Engineer at The Travel Project. Architecting distributed travel infrastructure on Cloudflare Workers.</description>
    <language>en</language>
    <copyright>All rights reserved 2026</copyright>
    <item>
      <title><![CDATA[Crafting a design system for a multiplanetary future]]></title>
      <link>https://e884cd3d.spotlight-a83.pages.dev/articles/crafting-a-design-system-for-a-multiplanetary-future</link>
      <guid>https://e884cd3d.spotlight-a83.pages.dev/articles/crafting-a-design-system-for-a-multiplanetary-future</guid>
      <pubDate>Mon, 05 Sep 2022 00:00:00 GMT</pubDate>
      <description><![CDATA[<p>Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.</p>]]></description>
    </item>
<item>
      <title><![CDATA[Introducing Animaginary: High performance web animations]]></title>
      <link>https://e884cd3d.spotlight-a83.pages.dev/articles/introducing-animaginary</link>
      <guid>https://e884cd3d.spotlight-a83.pages.dev/articles/introducing-animaginary</guid>
      <pubDate>Fri, 02 Sep 2022 00:00:00 GMT</pubDate>
      <description><![CDATA[<p>When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.</p>]]></description>
    </item>
<item>
      <title><![CDATA[Rewriting the cosmOS kernel in Rust]]></title>
      <link>https://e884cd3d.spotlight-a83.pages.dev/articles/rewriting-the-cosmos-kernel-in-rust</link>
      <guid>https://e884cd3d.spotlight-a83.pages.dev/articles/rewriting-the-cosmos-kernel-in-rust</guid>
      <pubDate>Thu, 14 Jul 2022 00:00:00 GMT</pubDate>
      <description><![CDATA[<p>When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.</p>]]></description>
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